![]() sav file to corrupt.Įdit by DottorLeo x2: restored previous post. if the transferring of pokemon failed, it could only be means: (1) you left the cheat codes from the GBA rom activated, it must be deactivate first then save or (2) you used too much AR (action replay) codes that may cause the GBA. it will start transferring the pokemon as soon you choose your 6 pokemon to be stock in the Pal Park. Just keep pressing YES then it will show you all the pokemon deposited on the PC of the pokemon GBA rom you inserted, choose only 6 pokemon. at the start menu, you can see the "migrate from " button. But make sure that the GBA rom you inserted has atleast 6 or more pokemon deposited on the PC, and also make sure that you have. before loading the NDS rom, insert 1st the GBA rom on the GBA slot then load your game. I just found a way to successfully migrate pokemon from FR/LG/R/S/E roms, I use this method on pokemon HeartGold but probably it will work on Platinum too. However from the emulation point of view the save access patching applied by Pokepatch should not be required, but only better/proper emulation support for GBA FLASH save access on DeSmuME.ĬREDIT: KAZUMI213 for figuring out how to get this "dongle method" working on DeSmuME 0.94v. More Dongle-Only AR codes are required for JPN/FRA/GER/ESP/ITA/KOR versions, so Pokepatch should be the way for them (maybe cory can disclose those AR codes). As I said you can't migrate yet (GBA corruption error), but corresponding dongle pokemon are now available. The "Migrate from R/S/E/FR/LG" should appear now. Load your patched NDS ROM ->ORCheats->List" and enter the following AR codeĠ20DC50C E3A000C2 020DC500 E3A00009 (for D/P ENG)Ġ20D1564 E3A000C2 020D1558 E3A00009 (for Pt ENG, NOT tested)Īfter entering the AR code you have to *reset* and unpause emulation. Ideally you should also have a proper GBA save (128 kB) named like the GBA ROM, but as I've said, on accesing the migration option you get a save error anyway (lack of proper GBA FLASH save access emulation).ģa. However dongle method works for any language combo. Remember that: migration requires that GBA ROM language matches that of the NDS ROM. Select "GBA game" and browse for your clean GBA ROM of choice (R/S/E/FR/LG). Enable "Emulate SWIs using BIOS images" (not strictly required, but it won't harm).Ģ. Enable "Use external BIOS images" and browse for your ARM7 and ARM9 dumps. NDS ROM patched with Pokepatch v4.2 by cory1492 ->OREmulation Settings". NDS save which allows migration (you have the National Pokédex and are able to enter Pal Park)ģ. I've only tested with Pokemon D/P ENG (ADAE/APAE, US or EUR, it doesn't matter)Ģ. But I lack the required tech knowledge to "describe the problem". It seems just a matter of a better/proper FLASH save access support on the emulator itself to be able to interact with the GBA sav on the HD. I look forward for cory1492 comments/suggestions. Migration is still NOT possible though (save corruption message), but you get the benefits of "dongle method" (depending on "inserted" GBA ROM you get additional pokemon in-game). However it was not working for Pokemon D/P/Pt so far. ![]() ![]() As you probably know this emulator supports GBA-NDS linkage since some builds ago. ![]() I've figured out how to make the migration option to appear when using DeSmuME (current v0.9.4).
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